Children entertainment centers are small outdoor or indoor enjoyment parks also known as amusement parks. These centers are specially marketed toward families with small children to teenagers, and often associated with a larger operational center such as a theme park. These centers offer a wide variety of entertainment activities for almost all age groups. The major activities include thrill rides that are modern embellishments to the classic family fun center which in turn is expected to drive the growth of the children entertainment centers market.
Moreover, children entertainment centers serve larger metropolitan areas in the sub-regional markets and are usually small compared to large-scale theme parks, with smaller amount of attractions, and with low spending required for per-person per-hour to consumers than a traditional amusement park.
Children entertainment centers are widely preferred as a recreational and entertainment aspect among families over the outdoor entertainment centers. This preference is attributed to children entertainment centers as the climate changes and environmental factors do not disturb any fun-time of the customers. This is among some of the major factors expected to drive the growth of the global market. However, smartphones, home gaming such as video games, and high initial investments required are the major factors that are expected to hinder the market growth to a certain extent.
The global children entertainment centers market is segmented on the basis of visitor demographics, facility size, revenue source, and activity area, and region. In terms of visitor demographics, the market is categorized into families with children (0-9), families with children (9-12), teenagers (12-18), young adults (18-24), and adults (Ages 24+). By facility size, it is divided into up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 acres, 11 to 30 acres, and over 30 acres. By revenue source, it is classified into entry fees & ticket sales, food & beverages, merchandising, advertisement, and others. In terms of activity area, the market is classified into arcade studios, AR and VR gaming zones, physical play activities, skill/competition games, and others. By region, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.
The global children entertainment centers market is dominated by Dave & Buster’s, CEC Entertainment, Inc., Cinergy Entertainment, KidZania, Scene 75 Entertainment Centers, The Walt Disney Company, Lucky Strike Entertainment, FunCity, Smaaash Entertainment Pvt. Ltd., and LEGOLAND Discovery Center.
KEY BENEFITS FOR STAKEHOLDERS
• The study provides an in-depth analysis of the global children entertainment centers market along with current & future trends to elucidate the imminent investment pockets.
• Information about key drivers, restraints, and opportunities and their impact analyses on the market is provided.
• Porter’s five forces analysis illustrates the potency of buyers and suppliers operating in the industry.
• The quantitative analysis of the market from 2018 to 2026 is provided to determine the market potential.
KEY MARKET SEGMENTS
BY VISITOR DEMOGRAPHICS
• Families with Children (0-9)
• Families with Children (9-12)
• Teenagers (12-18)
• Young adults (18-24)
• Adults (Ages 24+)
BY FACILITY SIZE
• Up to 5,000 sq. ft.
• 5,001 to 10,000 sq. ft.
• 10,001 to 20,000 sq. ft.
• 20,001 to 40,000 sq. ft.
• 1 to 10 Acres
• 11 to 30 Acres
• Over 30 Acres
BY REVENUE SOURCE
• Entry Fees & Ticket Sales
• Food & Beverage
• Merchandising
• Advertisement
• Others
BY Activity Area
• Arcade Studios
• AR and VR Gaming Zones
• Physical Play Activities
• Skill/Competition Games
• Others
BY REGION
• North America
o U.S.
o Canada
• Europe
o UK
o France
o Germany
o Denmark
o Spain
o Rest of Europe
• Asia-Pacific
o China
o India
o Japan
o Singapore
o South Korea
o Rest of Asia-Pacific
• LAMEA
o Latin America
o Middle East
o Africa
KEY MARKET PLAYERS
• Dave & Buster’s
• CEC Entertainment, Inc.
• Cinergy Entertainment
• KidZania
• Scene 75 Entertainment Centers,
• The Walt Disney Company
• Lucky Strike Entertainment
• FunCity
• Smaaash Entertainment Pvt. Ltd.
• LEGOLAND Discovery Center
Chapter 1: Introduction
1.1. Report Description
1.2. Key Benefits For Stakeholders
1.3. Research Methodology
1.3.1. Secondary Research
1.3.2. Primary Research
1.3.3. Analyst Tools & Models
Chapter 2: Executive Summary
2.1. Cxo Perspective
Chapter 3: Market Overview
3.1. Market Definition And Scope
3.2. Key Findings
3.2.1. Top Impacting Factors
3.2.2. Top Investment Pockets
3.3. Porter'S Five Forces Analysis
3.4. Key Player Positioning, 2018
3.5. Impact Of Government Regulations On The Global Children Entertainment Centers Market
3.6. Market Dynamics
3.6.1. Drivers
3.6.1.1. Favorable Youth Demographics
3.6.1.2. Continuous Launch Of New Entertainment Centers Supporting Family Activities, F&B Integration, And Participatory Play
3.6.1.3. Increase In Number Of Malls
3.6.2. Restraints
3.6.2.1. Increase In Ticket Prices
3.6.2.2. Rise In Popularity Of Home And Mobile Gaming
3.6.3. Opportunity
3.6.3.1. Surge In Investments In New Games And Attractions
Chapter 4: Children’S Entertainment Centers Market, By Visitor Demographics
4.1. Overview
4.2. Families With Children (0–8)
4.2.1. Key Market Trends, Growth Factors, And Opportunities
4.2.2. Market Size And Forecast, By Region
4.2.3. Market Analysis, By Country
4.3. Families With Children (9-12)
4.3.1. Key Market Trends, Growth Factors, And Opportunities
4.3.2. Market Size And Forecast, By Region
4.3.3. Market Analysis, By Country
4.4. Teenagers (12-18)
4.4.1. Key Market Trends, Growth Factors, And Opportunities
4.4.2. Market Size And Forecast, By Region
4.4.3. Market Analysis, By Country
4.5. Young Adults (18-24)
4.5.1. Key Market Trends, Growth Factors, And Opportunities
4.5.2. Market Size And Forecast, By Region
4.5.3. Market Analysis, By Country
4.6. Adults (24+)
4.6.1. Key Market Trends, Growth Factors, And Opportunities
4.6.2. Market Size And Forecast, By Region
4.6.3. Market Analysis, By Country
Chapter 5: Children’S Entertainment Centers Market, By Facility Size
5.1. Overview
5.2. Up To 5,000 Sq. Ft.
5.2.1. Key Market Trends, Growth Factors, And Opportunities
5.2.2. Market Size And Forecast, By Region
5.2.3. Market Analysis, By Country
5.3. 5,001 To 10,000 Sq. Ft.
5.3.1. Key Market Trends, Growth Factors, And Opportunities
5.3.2. Market Size And Forecast, By Region
5.3.3. Market Analysis, By Country
5.4. 10,001 To 20,000 Sq. Ft.
5.4.1. Key Market Trends, Growth Factors, And Opportunities
5.4.2. Market Size And Forecast, By Region
5.4.3. Market Analysis, By Country
5.5. 20,001 To 40,000 Sq. Ft.
5.5.1. Key Market Trends, Growth Factors, And Opportunities
5.5.2. Market Size And Forecast, By Region
5.5.3. Market Analysis, By Country
5.6. 1 To 10 Acres
5.6.1. Key Market Trends, Growth Factors, And Opportunities
5.6.2. Market Size And Forecast, By Region
5.6.3. Market Analysis, By Country
5.7. 11 To 30 Acres
5.7.1. Key Market Trends, Growth Factors, And Opportunities
5.7.2. Market Size And Forecast, By Region
5.7.3. Market Analysis, By Country
5.8. Over 30 Acres
5.8.1. Key Market Trends, Growth Factors, And Opportunities
5.8.2. Market Size And Forecast, By Region
5.8.3. Market Analysis, By Country
Chapter 6: Children’S Entertainment Centers Market, By Revenue Source
6.1. Overview
6.2. Entry Fees & Ticket Sales
6.2.1. Key Market Trends, Growth Factors, And Opportunities
6.2.2. Market Size And Forecast, By Region
6.2.3. Market Analysis, By Country
6.3. Food & Beverages
6.3.1. Key Market Trends, Growth Factors, And Opportunities
6.3.2. Market Size And Forecast, By Region
6.3.3. Market Analysis, By Country
6.4. Merchandising
6.4.1. Key Market Trends, Growth Factors, And Opportunities
6.4.2. Market Size And Forecast, By Region
6.4.3. Market Analysis, By Country
6.5. Advertisement
6.5.1. Key Market Trends, Growth Factors, And Opportunities
6.5.2. Market Size And Forecast, By Region
6.5.3. Market Analysis, By Country
6.6. Others
6.6.1. Key Market Trends, Growth Factors, And Opportunities
6.6.2. Market Size And Forecast, By Region
6.6.3. Market Analysis, By Country
Chapter 7: Children’S Entertainment Centers Market, By Activity Area
7.1. Overview
7.2. Arcade Studios
7.2.1. Key Market Trends, Growth Factors, And Opportunities
7.2.2. Market Size And Forecast, By Region
7.2.3. Market Analysis, By Country
7.3. Ar And Vr Gaming Zones
7.3.1. Key Market Trends, Growth Factors, And Opportunities
7.3.2. Market Size And Forecast, By Region
7.3.3. Market Analysis, By Country
7.4. Physical Play Activities
7.4.1. Key Market Trends, Growth Factors, And Opportunities
7.4.2. Market Size And Forecast, By Region
7.4.3. Market Analysis, By Country
7.5. Skill/Competition Games
7.5.1. Key Market Trends, Growth Factors, And Opportunities
7.5.2. Market Size And Forecast, By Region
7.5.3. Market Analysis, By Country
7.6. Others
7.6.1. Key Market Trends, Growth Factors, And Opportunities
7.6.2. Market Size And Forecast, By Region
7.6.3. Market Analysis, By Country
Chapter 8: Children’S Entertainment Centers Market, By Region
8.1. Overview
8.2. North America
8.2.1. Key Market Trends, Growth Factors, And Opportunities
8.2.2. Market Size And Forecast
8.2.2.1. Market Size And Forecast, By Visitor Demographics
8.2.2.2. Market Size And Forecast, By Facility Size
8.2.2.3. Market Size And Forecast, By Revenue Source
8.2.2.4. Market Size And Forecast, By Activity Area
8.2.2.5. Market Size And Forecast, By Country
8.2.2.6. U.S.
8.2.2.6.1. Market Size And Forecast, By Visitor Demographics
8.2.2.6.2. Market Size And Forecast, By Facility Size
8.2.2.6.3. Market Size And Forecast, By Revenue Source
8.2.2.6.4. Market Size And Forecast, By Activity Area
8.2.2.7. Canada
8.2.2.7.1. Market Size And Forecast, By Visitor Demographics
8.2.2.7.2. Market Size And Forecast, By Facility Size
8.2.2.7.3. Market Size And Forecast, By Revenue Source
8.2.2.7.4. Market Size And Forecast, By Activity Area
8.3. Europe
8.3.1. Key Market Trends, Growth Factors, And Opportunities
8.3.2. Market Size And Forecast
8.3.2.1. Market Size And Forecast, By Visitor Demographics
8.3.2.2. Market Size And Forecast, By Facility Size
8.3.2.3. Market Size And Forecast, By Revenue Source
8.3.2.4. Market Size And Forecast, By Activity Area
8.3.2.5. Market Size And Forecast, By Country
8.3.2.6. Germany
8.3.2.6.1. Market Size And Forecast, By Visitor Demographics
8.3.2.6.2. Market Size And Forecast, By Facility Size
8.3.2.6.3. Market Size And Forecast, By Revenue Source
8.3.2.6.4. Market Size And Forecast, By Activity Area
8.3.2.7. France
8.3.2.7.1. Market Size And Forecast, By Visitor Demographics
8.3.2.7.2. Market Size And Forecast, By Facility Size
8.3.2.7.3. Market Size And Forecast, By Revenue Source
8.3.2.7.4. Market Size And Forecast, By Activity Area
8.3.2.8. Uk
8.3.2.8.1. Market Size And Forecast, By Visitor Demographics
8.3.2.8.2. Market Size And Forecast, By Facility Size
8.3.2.8.3. Market Size And Forecast, By Revenue Source
8.3.2.8.4. Market Size And Forecast, By Activity Area
8.3.2.9. Denmark
8.3.2.9.1. Market Size And Forecast, By Visitor Demographics
8.3.2.9.2. Market Size And Forecast, By Facility Size
8.3.2.9.3. Market Size And Forecast, By Revenue Source
8.3.2.9.4. Market Size And Forecast, By Activity Area
8.3.2.10. Spain
8.3.2.10.1. Market Size And Forecast, By Visitor Demographics
8.3.2.10.2. Market Size And Forecast, By Facility Size
8.3.2.10.3. Market Size And Forecast, By Revenue Source
8.3.2.10.4. Market Size And Forecast, By Activity Area
8.3.2.11. Rest Of Europe
8.3.2.11.1. Market Size And Forecast, By Visitor Demographics
8.3.2.11.2. Market Size And Forecast, By Facility Size
8.3.2.11.3. Market Size And Forecast, By Revenue Source
8.3.2.11.4. Market Size And Forecast, By Activity Area
8.4. Asia-Pacific
8.4.1. Key Market Trends, Growth Factors, And Opportunities
8.4.2. Market Size And Forecast
8.4.2.1. Market Size And Forecast, By Visitor Demographics
8.4.2.2. Market Size And Forecast, By Facility Size
8.4.2.3. Market Size And Forecast, By Revenue Source
8.4.2.4. Market Size And Forecast, By Activity Area
8.4.2.5. Market Size And Forecast, By Country
8.4.2.6. Japan
8.4.2.6.1. Market Size And Forecast, By Visitor Demographics
8.4.2.6.2. Market Size And Forecast, By Facility Size
8.4.2.6.3. Market Size And Forecast, By Revenue Source
8.4.2.6.4. Market Size And Forecast, By Activity Area
8.4.2.7. China
8.4.2.7.1. Market Size And Forecast, By Visitor Demographics
8.4.2.7.2. Market Size And Forecast, By Facility Size
8.4.2.7.3. Market Size And Forecast, By Revenue Source
8.4.2.7.4. Market Size And Forecast, By Activity Area
8.4.2.8. India
8.4.2.8.1. Market Size And Forecast, By Visitor Demographics
8.4.2.8.2. Market Size And Forecast, By Facility Size
8.4.2.8.3. Market Size And Forecast, By Revenue Source
8.4.2.8.4. Market Size And Forecast, By Activity Area
8.4.2.9. Singapore
8.4.2.9.1. Market Size And Forecast, By Visitor Demographics
8.4.2.9.2. Market Size And Forecast, By Facility Size
8.4.2.9.3. Market Size And Forecast, By Revenue Source
8.4.2.9.4. Market Size And Forecast, By Activity Area
8.4.2.10. South Korea
8.4.2.10.1. Market Size And Forecast, By Visitor Demographics
8.4.2.10.2. Market Size And Forecast, By Facility Size
8.4.2.10.3. Market Size And Forecast, By Revenue Source
8.4.2.10.4. Market Size And Forecast, By Activity Area
8.4.2.11. Rest Of Asia-Pacific
8.4.2.11.1. Market Size And Forecast, By Visitor Demographics
8.4.2.11.2. Market Size And Forecast, By Facility Size
8.4.2.11.3. Market Size And Forecast, By Revenue Source
8.4.2.11.4. Market Size And Forecast, By Activity Area
8.5. Lamea
8.5.1. Key Market Trends, Growth Factors, And Opportunities
8.5.2. Market Size And Forecast
8.5.2.1. Market Size And Forecast, By Visitor Demographics
8.5.2.2. Market Size And Forecast, By Facility Size
8.5.2.3. Market Size And Forecast, By Revenue Source
8.5.2.4. Market Size And Forecast, By Activity Area
8.5.2.5. Market Size And Forecast, By Country
8.5.2.6. Latin America
8.5.2.6.1. Market Size And Forecast, By Visitor Demographics
8.5.2.6.2. Market Size And Forecast, By Facility Size
8.5.2.6.3. Market Size And Forecast, By Revenue Source
8.5.2.6.4. Market Size And Forecast, By Activity Area
8.5.2.7. Middle East
8.5.2.7.1. Market Size And Forecast, By Visitor Demographics
8.5.2.7.2. Market Size And Forecast, By Facility Size
8.5.2.7.3. Market Size And Forecast, By Revenue Source
8.5.2.7.4. Market Size And Forecast, By Activity Area
8.5.2.8. Africa
8.5.2.8.1. Market Size And Forecast, By Visitor Demographics
8.5.2.8.2. Market Size And Forecast, By Facility Size
8.5.2.8.3. Market Size And Forecast, By Revenue Source
8.5.2.8.4. Market Size And Forecast, By Activity Area
Chapter 9: Competitive Landscape
9.1. Market Player Positioning, 2018
9.2. Top Winning Strategies
9.3. Competitive Dashboard
9.4. Key Developments
9.5. Case Studies
Chapter 10: Company Profile
10.1. Cinergy Entertainment Group
10.1.1. Company Overview
10.1.2. Company Snapshot
10.1.3. Product Portfolio
10.1.4. Key Strategic Moves And Developments
10.2. Cec Entertainment, Inc.
10.2.1. Company Overview
10.2.2. Company Snapshot
10.2.3. Operating Business Segments
10.2.4. Product Portfolio
10.2.5. Business Performance
10.2.6. Key Strategic Moves And Developments
10.3. Dave & Buster’S, Inc.
10.3.1. Company Overview
10.3.2. Company Snapshot
10.3.3. Operating Business Segments
10.3.4. Product Portfolio
10.3.5. Business Performance
10.3.6. Key Strategic Moves And Developments
10.4. Disney
10.4.1. Company Overview
10.4.2. Company Snapshot
10.4.3. Operating Business Segments
10.4.4. Product Portfolio
10.4.5. Business Performance
10.4.6. Key Strategic Moves And Developments
10.5. Fun City (Landmark Leisure Llc)
10.5.1. Company Overview
10.5.2. Company Snapshot
10.5.3. Product Portfolio
10.6. Funriders
10.6.1. Company Overview
10.6.2. Company Snapshot
10.6.3. Product Portfolio
10.7. Kidzania
10.7.1. Company Overview
10.7.2. Company Snapshot
10.7.3. Product Portfolio
10.7.4. Key Strategic Moves And Developments
10.8. Lucky Strike Entertainment
10.8.1. Company Overview
10.8.2. Company Snapshot
10.8.3. Product Portfolio
10.8.4. Key Strategic Moves And Developments
10.9. Scene75 Entertainment Centers
10.9.1. Company Overview
10.9.2. Company Snapshot
10.9.3. Product Portfolio
10.9.4. Key Strategic Moves And Developments
10.10. Smaaash
10.10.1. Company Overview
10.10.2. Company Snapshot
10.10.3. Product Portfolio
10.10.4. Key Strategic Moves And Developments
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